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Showing posts with label wards. Show all posts
Showing posts with label wards. Show all posts

Wednesday, May 11, 2016

Macrogame theory files [OLD PATCH] - Not Updated

Objective attacking

From the blue side


Attacking tier 1 towers

TOP TOWER – EARLY GAME APPROACH


Jungle pathing

This are timers for the usual jungle pathing relevant for a top dive / gank.

- From 3:00 (If not invading or early ganking mid / bottom) to 4:20 he will stand in botside of
the jungle.
- From 6:30 to 7:30 for buff spawn then GANK.
- Around minute 8:00 after second recall to buy PINK and small items + sustain

Going TOP to GANK / DIVE

- Make an attempt between minute 5:00 and 6:00, or around minute 8:00 taking advantage of
enemy jungle recall.
- In case of DIVE is strongly recommended to collaborate with midlaner. Push mid and roam.
- The jungler has to get a pink ward to clear take the chance and set deep vision.

Monday, May 2, 2016

Macrogame theory #1

Win conditions

Team oriented article


What is a win condition?. Let's start here, the concept seems self explanatori, right?, it's a condition that needs to happen in order to win the game, well in theory is that simple, but that condition can be often missunderstood.

Let's make it simple, if you ask someone "what is it necessary to win a game?" you'll probably get answers such as "Get fed", "Dominate the lane", "Counterpick"... If you ask more experimented players, or coaches, they might answer "Be ahead in gold", "Control objectives", "Place wards", but you and your team probably got fed and lost anyway, you probably dominated one or more lanes and lost anyway, you probably picked counterpicks and 3 wining lanes, and lost anyway, you probably been ahead in gold and objectives, and lost anyway, why does that happen?, well, you're undestanding the win conditions the wrong way.