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Friday, May 20, 2016

Conviértete en un mejor coach - Ep. 1

Perspectiva del coach

Afrontando una derrota


Image rights to Riot Games

Las derrotas son la mejor oportunidad de encontrar formas de mejorar para un coach, pero también es el escenario más complicado de sobrellevar, tienes que lidiar con tu propia frustración, la de tus jugadores, conflictos que surjan entre ellos, o reproches hacia ti. Saber cómo enfocar las derrotas es clave para establecer un ambiente sano y productivo para tu equipo.

Become a better coach - Ep. 1

Coaching perspective

Facing a loss


Image rights to Riot Games
Loses are the best opportunity for a coach to find edges to improve, yet it's the hardest scenario to deal with, often you'll have to handle your own frustration, your team's frustration, conflicts between players or blame towards you, so how you approach every loss it's key to stablish a healthy and productive team mindset.


Tuesday, May 17, 2016

Macroestrategia - Artículo extra

El arte del shotcalling

El rol inadvertido y subestimado


¿Qué es un shotcaller?

Es una persona que tiene el deber y la responsabilidad de liderar al equipo en una partida. En este escenario el coach no puede ayudar al equipo, por tanto es el shotcaller el que debe tomar el rol de estratega del equipo y adaptar la estrategia del coach a la situación, la cual muchas veces difiere de el plan preparado inicialmente.

Image rights to "www.stepfeed.com"






















Amenudo se pasa por alto la importancia de este rol, y es sin duda el más importante de todos, porque un buen líder, puede hacer de las debilidades algo imperceptible, y de las fortalezas; algo imparable.

Macrogame theory - Bonus article

The art of shotcalling

The underrated team role


What is a shotcaller?
He or she is a person who has the duty and responsability of leading the team during a game. In this scenario a coach can't (in a normal situation) help, so the shotcaller has to become the strategist of the team and adapt the coach's strategy to the real situation, which often varies from the prepared scenario.

Image rights to "www.stepfeed.com"



Wednesday, May 11, 2016

Macrogame theory files [OLD PATCH] - Not Updated

Objective attacking

From the blue side


Attacking tier 1 towers

TOP TOWER – EARLY GAME APPROACH


Jungle pathing

This are timers for the usual jungle pathing relevant for a top dive / gank.

- From 3:00 (If not invading or early ganking mid / bottom) to 4:20 he will stand in botside of
the jungle.
- From 6:30 to 7:30 for buff spawn then GANK.
- Around minute 8:00 after second recall to buy PINK and small items + sustain

Going TOP to GANK / DIVE

- Make an attempt between minute 5:00 and 6:00, or around minute 8:00 taking advantage of
enemy jungle recall.
- In case of DIVE is strongly recommended to collaborate with midlaner. Push mid and roam.
- The jungler has to get a pink ward to clear take the chance and set deep vision.

Thursday, May 5, 2016

Macrogame theory #2

Laneswap

Strategy breakdown


A laneswap is the situation where the support and the adc, usually sent to the bottom lane, is sent top lane instead and the toplaner joins the jungler to share some experience and gold.

Why would a team do a laneswap?

Well there're 4 main reasons;
1. Your adc and support combo is weaker than the enemy's, and you want your adc to farm safely without trading.
2. Your toplaner has a very bad matchup against the enemy toplaner and you want to help him out early on.
3. Your adc and support can take a tower and push significantly faster than the enemy duo lane.
4. You want to deny the enemy toplaner for some reason.

If your team is in one of this 4 situations, you can execute a laneswap, yet everyone has to stick to the laneswap plan to make it worthy.

Wednesday, May 4, 2016

Team Composition

Compositions 101

What do we pick?


There're many ways to build a composition; you can focus on a stage of the game (early, late), you can focus on a role or champion (adc, fiora) you can focus on a strenght (1-4 splitpush, siege, dive), and you can also combine many of this factors to build an overall strong teamcomp. Yet you've to have in mind that a teamcomp that has strenghts, will also have weaknesses.

Knowing that we can orient our composition in different ways, let's better aim on what a teamcomp needs to be balanced; identifying the tasks that need to be present on a teamcomp and who better fits each role.

Monday, May 2, 2016

Macrogame theory #1

Win conditions

Team oriented article


What is a win condition?. Let's start here, the concept seems self explanatori, right?, it's a condition that needs to happen in order to win the game, well in theory is that simple, but that condition can be often missunderstood.

Let's make it simple, if you ask someone "what is it necessary to win a game?" you'll probably get answers such as "Get fed", "Dominate the lane", "Counterpick"... If you ask more experimented players, or coaches, they might answer "Be ahead in gold", "Control objectives", "Place wards", but you and your team probably got fed and lost anyway, you probably dominated one or more lanes and lost anyway, you probably picked counterpicks and 3 wining lanes, and lost anyway, you probably been ahead in gold and objectives, and lost anyway, why does that happen?, well, you're undestanding the win conditions the wrong way.